Chapter 1336 – 1336 in
Alfred, a Disciplinary Paladin, smokes an East Balam cigarette on Platform 3 of the Backlund Steam Locomotive Station, feeling suffocated by his mother’s nagging about his marriage. He runs into his brother, Lord Hibbert Hall, who’s a cabinet secretary, and they exchange polite words. Meanwhile, Alfred notices a peculiar situation: a train carriage pre-booked by an important figure for a large sum of money, sparking curiosity about the mysterious passenger.
As Alfred observes the scene, he overhears a conversation between dozens of train dispatchers from all over the kingdom, dressed in gray-blue uniforms, quietly surveying the platform. They’re undergoing short-term training in Backlund, but their presence seems out of place. Amidst the intrigue, Verdu, a Sequence 7 of the Apprentice pathway, boards a pirate ship in the Sonia Sea, City of Generosity, after leaving the harbor at night. He tries to avoid drawing attention, fearing the pirates’ greed and potential danger.
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In this chapter, the story weaves together multiple threads, hinting at secrets and mysteries lurking beneath the surface. From the enigmatic train carriage to the curious case of the train dispatchers, and Verdu’s precarious journey on the pirate ship, each scene raises more questions than answers, pulling the reader deeper into the world of Utopia.
Chapter 1337 – A Chain Reaction
Wendel’s world is turned upside down when a police officer from Utopia, Biles, shows up at his doorstep, inviting him to testify in court in two weeks. The encounter leaves Wendel shaken, and he’s torn between fear of being dragged back to Utopia and the need to report the incident to his MI9 colleagues. His inaction during the encounter has him questioning his own abilities as an intelligence agent.
Meanwhile, Xio, the MI9 officer in charge of monitoring Wendel, is equally perplexed by the sudden appearance of a Utopia resident in Backlund. She ponders the true identity of these residents and their motivations, suspecting that their visit is connected to a particular passenger who has left Utopia. As she tries to process the new information, Wendel and Locke arrive at her office, revealing the shocking details of Wendel’s encounter with Biles.
The stakes are raised as the mystery deepens, and the connections between Utopia and the outside world begin to unfold. With Wendel’s subpoena and Xio’s suspicions, the scene is set for a thrilling investigation that will delve deeper into the heart of Utopia’s secrets.
Chapter 1338 – Exploration
Verdu’s senses are on high alert as he explores the telegraph office ruins, suspecting a mysterious liquid might be a warning sign. His astrological abilities are put to the test as he uses a crystal ball to scan the area, but it suddenly explodes, leaving him injured and stunned. The explosion reveals the presence of a mysterious woman, who emerges from hiding, claiming to be searching for jewelry. Verdu treats his wounds and makes a swift exit, using his teleportation abilities to escape the area and avoid the woman’s pursuit.
As he materializes on a coastal mountain, Verdu surveys the rubble-strewn area, learning that it was once a site for worshipping the God of Weather. He locates an altar marked on his map, but finds it destroyed, with evidence of fire and lightning. Using his Trickmaster’s Wind Trick, Verdu examines the area, uncovering incomplete patterns and symbols on the ground. However, his actions inadvertently trigger a sudden hurricane, hinting at a deeper connection to the mysterious forces at play in Bansy.
Verdu’s narrow escape and discovery of the altar’s secrets only add to the enigma, leaving him – and the reader – wondering what other mysteries lie hidden in this foreboding world.
Chapter 1339 – Behind the Door
Verdu’s desperation reaches new heights as he flees the telegraph office, overcome by fear and panic. He abandons his rational thinking, tripping and falling through the ruins as he frantically makes his way back to the pirate ship. His heart racing, he locks himself in his room, trying to escape the terror that grips him.
Meanwhile, a new character, Gehrman Sparrow, emerges on the scene. This enigmatic figure, clad in a half top hat and long black trench coat, exhibits an air of mystery as he watches Verdu’s hasty retreat. Gehrman Sparrow’s calm demeanor belies his own sinister intentions, as he dons a human-skinned glove and vanishes into the thin air.
Gehrman Sparrow’s actions serve as a catalyst, revealing a hidden world within Bansy Harbor. He passes through the grayish-white fog, witnessing an eerie scene of a lady and her driver, shrouded in mystery, followed by a haunting blue train carrying passengers with bloody spines. As the fog clears, Gehrman Sparrow returns to the pirate ship, leaving Verdu’s fate hanging precariously in the balance.
Chapter 1340 – Travel Diaries
Verdu’s desperate escape from the telegraph office has left him reeling, but in the midst of chaos, Gehrman Sparrow’s sinister intentions have unveiled a hidden world within Bansy Harbor. Meanwhile, in the small city of Utopia, Verdu finds solace in its peculiar traditions and warm atmosphere. As he explores the city, he discovers its unique cultural practices, such as the “musical tours” where citizens freely express their love for life, and the special customs of Utopian weddings, which emphasize equality and gratitude between the couple.
Verdu’s fascination with Utopia grows as he delves deeper into its charms, including its delectable cuisine, with dishes ranging from simple yet masterfully prepared beef steaks to exquisite desserts. He meets an array of characters, like Anderson, a mute artist, and Alzu, a writer crafting a long novel. The familiarity of names in Alzu’s novel, such as Anderson and Wendy, piques Verdu’s curiosity, leaving him wondering about the connections between these characters.
As Verdu basks in Utopia’s warmth, his troubles momentarily forgotten, the atmosphere remains thick with an air of mystery, hinting at the presence of darker forces lurking beneath the city’s idyllic surface.
Chapter 1341 – In the Dream
Audrey, still reeling from her mysterious connection to Hartlarkh, finds herself caught in a complex web of fate and family obligations. As she navigates the intricate dynamics with her brothers, Hibbert and Alfred, she’s forced to make difficult decisions that could have far-reaching consequences. Her attempts to avoid Hartlarkh ultimately lead her to a mysterious dream realm, where she must confront her own limitations and the weight of her destiny.
In the dream, Audrey’s lucidity allows her to analyze her mistakes and contemplate alternative courses of action. She comes to realize that avoiding danger isn’t always a viable solution and that sometimes, fate can’t be outrun. The dream serves as a crucible, testing her resolve and pushing her to confront the unknown forces driving her towards Hartlarkh.
As Audrey navigates this surreal landscape, she’s reminded of her unique connection to Mr. Fool and the ancient palace above the gray fog. The crimson star “tattoo” on her hand, a symbol of her bond with the mysterious deity, serves as a potent reminder of her capabilities and limitations. With her Manipulator powers and cunning, Audrey sets out to unravel the mysteries of the dream and the forces pulling her towards Hartlarkh, determined to forge her own path in a world where fate and free will hang precariously in the balance.
Chapter 1342 – Simultaneously
Audrey’s journey takes a profound turn as she awakens in a dream realm, where she confronts the enigmatic mind dragon, Ariehogg. This ancient being, one of the three remaining dragons from the Second Epoch, is wary of traps but willing to take risks to uncover the truth. Audrey, sensing the dragon’s intentions, remains calm and cooperative, revealing her connection to Liveseyd, a mysterious book world with a collective subconscious sea.
As the conversation unfolds, Audrey shares her experiences within Liveseyd, describing the City of Miracles, the Hall of Truth, and the ancient bronze door. Ariehogg’s reactions hint at a deeper agenda, and Audrey’s intuition senses a subtle change in the dragon’s demeanor. The atmosphere shifts as the dream maze’s scenery transforms, revealing the stone pillars and palaces of Liveseyd, with Ariehogg perched atop the tallest pillar.
Suddenly, a wooden door opens behind Audrey, revealing a massive white rabbit with wiggling ears, walking upright. The dream realm’s dynamics are shifting, and Audrey’s resolve is tested as she navigates this surreal landscape, torn between her own free will and the forces guiding her towards Hartlarkh.
Chapter 1343 – Weaved Nightmare
Wendel returns to MI9’s headquarters, feeling a sense of relief after testifying in court. As he exits the washroom, a pitch-black raven disappears into the shadows, its presence unrecognized by Wendel. Meanwhile, Audrey remains in the dream realm, where she encounters Mr. Wrath, a Sequence 0 true god, in the form of a giant white rabbit. Ariehogg, the mind dragon, responds to Mr. Wrath’s arrival by spreading its wings, casting a shadow over the surrounding area.
Mr. Wrath begins to weave a nightmare, conjuring an ancient sun god, the most terrifying existence in Ariehogg’s mind. The dream maze shakes violently, and Audrey instinctively retracts her gaze, aware of the psychological battle unfolding before her. The battle between High-Sequence Beyonders of the Spectator pathway is intense, with each party attempting to break down the other’s mental defenses. Audrey’s presence in the dream makes her vulnerable to the nightmare’s influence, risking her mental stability.
As the dream continues, Audrey faces the possibility of becoming an untreatable mentally ill patient, an incomplete Mythical Creature, or even a cold, cruel, and bloodthirsty version of herself. The stakes are high, and the outcome of this mental battle will have far-reaching consequences for Audrey and the world of Beyonders.
Chapter 1344 – Humanity
Klein pieces together the puzzle, suspecting Hermes as the mastermind behind the attack on Ariehogg, with Adam being an unknowing pawn. The true intentions of Hermes remain unclear, but Klein senses that Adam’s true nature is shrouded in mystery, potentially tied to the ancient sun god or the Primordial One. Medici’s address of Adam as a zealot takes on a deeper meaning, and Klein’s divination indicates no immediate danger, but his past experiences leave him wary of coincidences.
As Wendel returns to Utopia, he’s haunted by the darkness surrounding him, and Monica’s sleep is disrupted by an unusual chill in the air. Meanwhile, Biles’s patrol is interrupted by the sudden appearance of Roselle Gustav’s Sequence 1 historical projection, which absorbs surrounding information and creates an illusory ball of light.
The projection forges normal-seeming information and follows the Spirit Body Threads to the Saint Arianna Cathedral, where three figures materialize: a hooded man, a dignified middle-aged man, and a grotesque, tree-like creature adorned with bloodshot eyes. The air is thick with tension as the true extent of Hermes’ plan and Adam’s true nature remain unknown, leaving the characters – and the reader – on edge.
Chapter 1345 – Meeting Again
Klein finds himself face-to-face with a familiar yet unfamiliar figure, a marionette that has been given life by a Visionary’s powers. The marionette’s humanity is so convincing that Klein feels a force pushing him away, and he’s forced to sever the Spirit Body Threads, sacrificing the marionette to prevent it from being used against him. As the threads are cut, Klein’s main body is left vulnerable, and he’s transported to a grand, holy cathedral – Adam’s corpse cathedral.
Inside the cathedral, Klein sees rows of black pews, and Adam stands before a towering cross, wearing a simple white robe and a silver cross. Adam’s expression is warm, inviting Klein to listen to the scriptures, but Klein knows better. The wooden stake in his chest seals his Beyonder powers, rendering him defenseless against the true god standing before him.
As the situation unfolds, Klein’s avatar loses contact with his true body, causing chaos in the ancient palace. Meanwhile, Gehrman Sparrow, the marionette, collapses and dies in the old metropolis. Klein’s predicament deepens, and he’s left to wonder why Adam chose to intervene directly, rather than waiting for a more opportune moment.
Chapter 1346 – The Specialness of a Visionary
As Klein stands before Adam in the grand, holy cathedral, he’s addressed as “Mysteries” – a title previously used by the True Creator and the ancient sun god. Klein’s surprise is tempered by his earlier speculations, and he pieces together the truth: Adam is equivalent to the ancient sun god, but not necessarily the same entity. Adam’s Uniqueness, a foundation of becoming a Great Old One, is particularly puzzling.
Klein engages Adam in conversation, querying whether he’s the ancient sun god. Adam responds with a warm smile, pointing out that he’s the only King of Angels with a Uniqueness, which allows him to use a portion of the Chaos Sea’s power. Klein recalls his mysticism knowledge, realizing that Adam’s Spectator pathway Uniqueness is one of the three Sequence 1 Beyonder characteristics needed for a Sequence 0. This raises questions about how Adam acquired his Uniqueness and why the ancient sun god would separate it.
Adam explains the secrets of Visionaries, revealing that they can split and replace Sequence 1 Beyonder characteristics via “Envisioning.” This allows them to maintain their level and strength while creating new, real entities. Klein connects the dots, understanding the relationship between Dragon of Imagination Ankewelt and his child, as well as why Dragon of Imagination Ankewelt had arranged for 0-08 to meet Groselle’s Travels.
Chapter 1347 – Pillar
As Klein stands before Adam in the grand, holy cathedral, he gazes upon the Blasphemy Slate, which reveals the secrets of the Great Old Ones. The slate displays a list of titles, each corresponding to the nine sefirot, showcasing the combined pathways of the Great Old Ones, including Eternal Darkness, Goddess of Origins, and Demon of Knowledge. Klein realizes that knowledge is equivalent to power, and if he and Emperor Roselle had known this earlier, their situations would be different.
Adam clarifies that the number of authorities isn’t the only determining factor for a Great Old One’s strength, as characteristics, power, and symbols also play a crucial role. He reveals that the Three Pillars – God Almighty, Lord of the Mysteries, and Mother Goddess of Depravity – stood above all Great Old Ones after the original Creator split apart. However, the first two pillars now exist only as sefirot, and the Mother Goddess of Depravity’s sefirah is incomplete.
Klein asks questions, and Adam explains that the sefirah can’t be separated under normal circumstances, but the original Creator’s split allowed some sefirot to tear apart. The Mother Goddess of Depravity’s current sefirah isn’t incomplete, but she can only use a portion of her pillar’s power unless she fuses with the Brood Hive again. As Klein engages in conversation, he remains cautious of Adam’s Spectator abilities, even as he imagines a friendly discussion between them, waiting for Amon to return home for dinner.
Chapter 1348 – Preparation for the Ritual
Verdu Abraham, a worried Astrologer, teleports to a primitive forest on Blue Mountain Island to conduct a ritual, away from prying eyes in Bayam. He sets up an altar, chants in ancient Hermes, and summons the Great God of War, who manifests as a massive, blindingly white flame-encased figure. The god declares that Verdu’s wishes will be considered, but at a price. To rescue his ancestor, Bethel Abraham, Verdu must sacrifice a Bizarro Sorcerer, a Secrets Sorcerer, and a Parasite demigod monster, echoing Dorian’s student’s previous advice.
The Great God of War offers an alternative, allowing Verdu to pay a portion of his blood as a mark of the contract, and the god will request the corresponding price from Bethel. Verdu agrees, amends the ritual, and sacrifices a part of his blood. In response, the Door of Sacrifice and Bestowment spits out a meat blob with maggots, followed by a deformed bird with stellar radiance, matching the characteristics of Bizarro Sorcerer and Secrets Sorcerer demigods.
With this revelation, Verdu realizes that the ritual can be completed by sacrificing demigod monsters of the Sefirot pathways, and the Great God of War has already prepared everything. This new understanding brings Verdu one step closer to rescuing his ancestor, but the true nature of the god’s intentions remains unclear, leaving Verdu with more questions than answers.
Chapter 1349 – Door
Bernadette’s patience is rewarded as the Magic Wishing Lamp responds, and a grayish-white fog appears, soon dyed golden as the wick ignites. Above the fog, a distorted golden figure manifests in the ancient palace, addressing the “maggot vortex” and mocking its loss of control. This figure is Genie, who engages in a dignified conversation with Klein, the new owner of Sefirah Castle, discussing a potential deal.
Klein proposes an agreement where he would send the Magic Wishing Lamp into the cosmos before the end of 1368 in exchange for Genie granting him two wishes. Genie, however, warns that removing the seal is necessary for the wishes to be fulfilled as intended, and failure to do so would result in twisted outcomes. The deal is left pending, with Genie falling silent.
Meanwhile, Verdu Abraham, fueled by desperation, completes the ritual to rescue his ancestor, Bethel. He modifies the altar, places the demigod monsters, and chants in Jotun, summoning the Great Door of All Doors. The ritual culminates in the demigod monsters exploding and reforming into a massive, squirming flesh-and-blood door that stands on the altar, its darkness illuminated by the candle flames.
Chapter 1350 – Wish
As Adam gazes upon Klein’s corpse in the corpse cathedral, the scene unfolds with an air of calmness and gentleness. Meanwhile, in the ancient palace above the fog, the Worms of Spirit reassemble into Klein’s figure, restoring the mottled table and high-back chairs. Klein, now revived, picks up the Staff of the Stars and sits on the seat belonging to The Fool, as the entire space quakes with mighty invisible forces.
Genie, the golden figure, reappears, and Klein fulfills his promise, making a wish to restore himself to his former state. As the Worms of Spirit respond to Queen Mystic’s prayers, Klein collects the remaining Beyonder characteristics, slowly regaining his powers. With his condition restored, Klein casts his gaze upon Utopia, where Zaratul, Roselle, William, and Abomination Suah await his return.
Inside Utopia, Zaratul prepares to leave as the marionettes suddenly come to life, their eyes sparkling in the darkness. A huge shadow descends, and the historical projections take action, attempting to interfere with the marionettes and expand gaps in the shadow. As tensions escalate, Klein’s marionettes seize the opportunity, chanting in Jotun, “Leodero!”